SLIGHT IMPROVEMENTS
This time, when I started sketching the line art, I wanted to reduce on time I spend on making art. I also had in mind that I will not compromise on quality. Keeping the learnings from my previous art in mind, I steered clear of those mistakes. I spent 20+ hours on this over a span of 2 weeks. I also ended up using lesser number of layers this time. And by less I mean 100+ :D
DEATH – DARKSIDERS 2 VIDEO GAME ART
Darksiders is a game set in a post apocalyptic world, where the kingdom of man is in peril as heaven and hell wage war for which earth is the battle ground. The story revolves around war, one of the four horsemen. Darksiders2, is built around Death, war’s brother and also, one of the four horse men.
It’s not a surprise that there is not much fan art of Darksiders2 in particular. The game sucked. Compared to it’s prequel, Darksiders2 was pretty much a disappointment. I still played the game though. Only for the art work in it. I especially loved all the boss designs. I even felt the design of Death is better than war. I looked up a lot of images of Darksiders2 on google for color reference.
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Death from Darksiders2. There are different types of armor sets that you can collect as you progress through the game. In this one, he’s equipped the Magus Cowl and wielding that monster size revolver whose name I don’t remember. Order a Limited Edition print of this image.
Currently this is adoring my computer as the wallpaper. Go ahead and download it for yourself. Just click on the image for a bigger resolution.
TECHNICALITIES
It’s not easy to put down 20+ hours of work flow in a step by step tutorial. I referred to a lot of tutorials on the internet and still I don’t get them exactly the way they describe. I learnt a little from here, some from there. Two artists on deviantart.com have been my inspiration though. Yue wang and Sandara Tang. I’m still trying to figure out a process here. But I guess there’s no single defined path to art. Everyone has their own style. I’ve been following a different art style for each of my art works so far. Any how, I will try to break it down as much as possible.
1) LINE ART
Building blocks of any art. Here’s what I did. I had trouble with the posture. It’s like he’s been thrown off in a fight, back wards, and he’s balancing himself, griping the ground with his claws and tearing it apart by his feet.
Image may be NSFW.
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2) BASE COLORING
To get a rough idea as to how the coloring is going to be, I’m going to add base colors using a hard brush. Need not be accurate at this point.
Image may be NSFW.
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3) DETAILING
This is the tough part. But also the fun part :) Here’s where we start adding life to the painting. I’m going to shade the base colors a bit more accurately and do a little more line art detailing. At this point I will also base color the background.
Image may be NSFW.
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4) ADDING TONES (HIGHLIGHTS AND SHADOWS)
Here’s where I used a different approach from my previous warrior princess art. Instead of shading and coloring the whole image at the same time I started doing it one item after the other. I used a different set of layers for every prop you see in the image. And I try to keep them in the order that is visible on the canvas. For example I keep the layers of the revolver in front of the left foot layer group. I started off with the magus cowl.
Image may be NSFW.
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5) THE TRICK OF BLENDING
I always keep my left on the keyboard when I paint. My thumb rests on the left alt key, and my fingers on the X and the D key. Because
- X helps you switch the foreground and background colors.
- D helps you bring king the foreground and background colors back to black and white. This particularly helps when you are shading and highlighting.
- Alt is the magic blender key (I like to call it) When you are painting with the brush, and you hold the alt button down, the brush tool becomes the eye drop tool (color picker). This way it’s easier to evenly shade various layers of lights nd shadows on the painting.
Using this technique is what I did the hair. Also the cowl. Pretty much the whole painting.
Image may be NSFW.
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6) FINISHING THE REST
Using the same technique for blending, I complete detailing the rest of the image.
Image may be NSFW.
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7) FINAL TOUCHES
Another fun part of the painting process. I’m going to paint the debris that is flying out from the impact and the lava that’s bursting out. To give a glowing effect, I’m going to use a soft edge brush and the lava burst with a bit of glow around it to show that they are emitting light. I will do the same thing on the metal surfaces to show a shiny glow.
Image may be NSFW.
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8) ENVIRONMENTAL EFFECTS
Now that the lava is emitting light, naturally some of the light is going to fall on the main character. Also we should keep in mind that this will also impact the brightness and color of the surfaces which are lit up by the bursting lava. Here’s how to deal with it.
- Add a layer and set the blend mode to soft light
- Select the same color as the lava
- Select a soft edge brush. Keep a moderate brush opacity (40-60%)
- Paint on the surfaces where the lava light will fall
Image may be NSFW.
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9) BACKGROUND
I will use the blending trick I mentioned in step 5 and do the back ground and the fore ground.
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10) FINISHING TOUCHES
Almost done. At this point I was just stating at what I’ve created and kept on pondering if I’ve anything more to do on this. I added some more debris near his foot. Darkened and lightened some outlines here and there, fixed colors spilling out or drawing in.
Image may be NSFW.
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AND THAT’S ABOUT IT
If I try to do anything more I will just end up messing it.
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Death from Darksiders2. Order a Limited Edition print of this image.
Image may be NSFW.
Clik here to view.
Clik here to view.
